While this will undoubtedly be used by critics to make the "HTML5 isn't ready for prime-time" point once again, I'm unsure what back-end scaling issues have to do with HTML5, but looking forward to a new "HTML5 can't scale" meme.
Scirra will ship release 100 of Construct 2 on August 22nd (tomorrow, as of this writing), which features a host of major new features in regards to WebGL tech and native app export:
- 60 WebGL Shader effects
- Export to native-performance iOS Apps w/ AppMobi's directCanvas
- Export to desktop Apps with Awesomium
- Ludei CocoonJS support (Ludei hasn't yet launched their cloud build platform, however)
The other big news is the Construct 2 is going up in price from $79 to $119 for the personal edition and from $365 to $399 for the commercial edition, so if you've been waiting to grab a license for Construct 2, now's the time.
You'll still be able to grab the Free Edition if you want to play around with the engine.
[ Note: this is a guest post from the folks over at Mikogo ]
Steve Jobs was right. Flash is dead. Well maybe not dead but, as he explained in an Apple memo dated April 2010, Flash is becoming virtually obsolete in an increasingly mobile world. In his infinite wisdom, Jobs explained that we were moving into an age where developers weren’t just obligated to design for Chrome or Firefox or Safari. They had to also design for what pages would look like on an iPad, iPhone, Android, Blackberry etc., expanding their depth of field and forcing developers to consider cross-platform integration on an entirely new level.
This August we at Mikogo, desktop sharing and online conferencing provider, added key features to the HTMLViewer already in our repertoire. The HTML viewer allows users to access and organize sessions on their mobile phones or on their computerswithout having to download software or install browser plug-ins. Features in the software include screen participant pointer features, an auto-fit adapter, and smoother screen sharing capabilities for various screen sizes.
Most developers would corroborate Jobs’ views on the future of HTML5 as a serious contender to Flash. HTML5, as a platform, has a level of accessibility, ease, and performance superiority that transcends devices and browser compatibility. Our decision to create an HTML Viewer using the increasingly lauded platform was about 5 months in the making, with visual performance sitting at the forefront of our development team’s minds.
Our new HTML Viewer has been optimized to reach a noticeably higher display performance level. Our Product Development Manager, Matthias Litz, is thrilled by the fact that “the new HTML Viewer can display the presenter’s screen data at a higher frame rate.” This will lead to a smoother screen flow on the viewer’s end and enhance the user’s experience.
Many developers will point out that the future of Adobe Flash does not look promising, with the company itself using HTML5 in the development of the new animation suite, Adobe Edge. “ Flash has not performed well on mobile devices,” wrote Jobs. “We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it.
At the heart of the argument over whether or not HTML5 will take over, lies a fundamental principal: the ability to understand what the customer can benefit most from, a key principal that we at Mikogo are very familiar with.“Customer feedback is essential for us because it allows us to optimize our service based on the user’s needs,” assures Matthias.
With mobile traffic making up around 11% of total internet traffic, any service that isn’t moving toward a platform that honors our patterns as consumers is ultimately one that falls behind. We see great potential for Mikogo in the market of mobile devices including Tablet PCs like the iPad. We aim to support not only the ability to view a screen presentation but also to enable screen sharing for mobile devices.
Wherever mobile app development is headed, it is safe to say HTML5 will be a part of it. With software companies like ours moving quickly and efficiently to adapt to the ever growing mobile environment, it is no overstatement to say that HTML5 is the one to watch.
Our HTML viewer is available at go.mikogo.com.
Goko has launched a HTML5 game portal for both consumers and developers. On the developer side of things, Goko provides a set of tools that allows you to do stuff like player management, achievements, leaderboards.
Check out the js13kGames contest site for more details
ReadWriteWeb has a post on Adobe's abandonment of Flash on Android - starting on August 15th, Flash for Android will cease to be available via the Google Play store, effectively ending any Flash presence on mobile. Adobe will continue to support Flash on pre-4.1 Android devices with security updates, but it won't be available for new installs on any Jelly Bean devices.
Artillery is looking to put "Real Games" into the browser and has a blog post on "6 Impossible Problems" that they are trying to solve.
He's posted the letter on this blog, which makes a number of good points, which can be summed up by the final line:
What he means by this is that the ease with which people got into programming on the Apple II is paralleled by the development environment provided by the browser, which is installed on billions of computers worldwide and makes development accessible to anyone with having to download or configure a dev environment.
It's a great letter (stay away from the comments though, as a lot of them miss the point) my thoughts are here, in a similar vein.
Turbulenz is showing off some very cool stuff using their WebGL powered engine. Geek.com has a write-up on the details of the engine running Quake 4 assets in the browser and showing off such features as Dynamic lighting, shadow maps and physics.
Read the Geek.com article on Turbulenz and Check out the video below for more details.
A couple of Game industry veterans are launching a new game engine called PlayCanvas. It's an engine aimed at 3D games using HTML5 and WebGL, with a focus on providing a fully-cloud-hosted Game Development environment that allows for collaborative editing in the browser.