Chrome 18: Canvas2D GPU-acceleration + WebGL SwiftShader

Posted 14:07PM on March 31 2012 by Pascal Rettig | in Canvas, WebGL

The latest stable release of Google Chrome, Chrome 18 includes some change that should make HTML5 Game Developers happy. It enabled GPU-acceleration on Canvas2D on supported Windows and Mac computers. 

On the WebGL side of things, Google has included a software shader called SwiftShader which means that the WebGL 3D canvas will be even available on older machines without supported hardware (albeit at a significant performance penalty).

Read the Chromium blog post for more details

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