Modit's second 'Make it Anything' game dev contest currently running. You can find more info on the prize breakdown and how to enter here: https://mod.it/contest. The contest runs through 8/30/2013.
Modit offers a new approach to crowd sourced HTML5 development by letting you
- Take any existing game
- Modify it without limitations (all the way down to the source code)
- Publish and share your games via a simple url
All from within your browser. You can check out the site here: https://mod.it/.
Mod.it is still in early beta if you have any feedback on the platform you can post it on the Mod.it reddit http://www.reddit.com/r/modit.
All you need to enter is some inspiration. Modit hosts your game for you, you can develop and publish entirely within the browser, and there is no entry fee.
Mod.it's has also launched a number of new features - which you can check out in the video below:
The Boston Festival of Indie Games, one of the premier, community-run Indie Game Festivals in the country celebrating independent game development in New England and neighboring regions has launched a Kickstarter to help fund this year's Festival.
The Boston FIG celebrates all types of games: video games, location-based games, tabletop and live action role-playing games and is one of the few outlets where HTML5 and Web Games get a first-class seat at the table.
Attendance to the Boston FIG is free, but these things take money to host and put together - so the event is looking to Kickstarter to help get it off the ground and offering great packs of Indie games as reward tiers.
Nintendo announced the upcoming WebKit and HTML5-based Nintendo Web Framework at GDC this week for the Wii U
Details are still sketchy but details of the GDC session are:
More details and some Tweets from the session over at Neogaf.com
Ludei is adding WebGL support to it's iOS and Android wrappers - giving developers full 3D support on the two dominant smartphone platforms for their 3D WebGL games and Apps.
While WebGL just appeared in Chrome beta, performance is still a work in progress so Ludei's solution is most welcome for HTML5 game developers.
Read more at VentureBeat and check out the video below
While WebSockets was a carrot for HTML5 developers imagining smooth multi-player games natively in the browser, the truth was that a TCP-based centralized mechanism was never going to cut it for real-time multiplayer. You could fake it with some clever timing and client-side prediction, but it just wasn't enough.
Enter WebRTC Data Channels - now available in Firefox Nightly and Chrome Canary. Developers are now on the cusp of having a UDP-style peer-to-peer communications that will enable the next generation of native multiplayer on the Web.
Mod.it is a newly launched platform for collaboration and hacking on HTML5 games right from your browser (you can give Mod.it a test drive by just visiting the site - no account or login is required to get started)
As part of the lead up to the platform's official beta launch at SXSW, Mod.it is hosting a contest called "Make It Anything" that encourages uses to try out the system and create their own Mods.
The top three winners in each of 3 categories:
- Most Played
- Most Popular
- Most Moddable
will each win a cash prize $600, $300 or $100 and will be featured during Mod.it's SXSW workshop and booth at SXSW Gaming. An additional prize will be given out to the community MVP - the user that provides the most valuable feedback during the contest.
Temporarily removing the content of this post until I can verify if the course is legit.
Google has finally made it easy to turn on WebGL on it's flagship Chrome for Android browser.
Simply make sure you have the latest Beta from the Play store and hit up everyone's favorite chrome://flags page.
More at TheNextWeb.com
Read .net Magazine's Top 20 HTML5 Games
Rob Hawkes has written an excellent post on the future of Web (particularly plugin-free HTML5) games.
One of his main points is that people have been porting games from other platforms in an attempt to "validate the platform", while developers should be using the web to its full advantage instead of treating it like just another platform to port to. Things like deep-linking to game parts, the ease of providing user-generated content and APIs for game elements.